Education 4.0: Including New Teaching Methods in the Curriculum
education 4.0

The way businesses operate and provide a positive customer experience has changed drastically across all industries, including banking, travel, entertainment, hospitality, and the majority of others.

The delivery of learning in a hybrid model (physical + virtual) has greatly advanced over the past few years in the field of education as well, and this development has altered perceptions of how education is delivered in schools in India. With NEP 2020 now in the picture, the educational ecosystem, particularly the curriculum, is about to undergo a significant change.

In the early foundational years, the new policy emphasized play-based learning and gradually transitioned to interactive, discovery, and activity-based learning. Additionally, it promotes skill-based education to prepare students for the workplace.

In this news, we’ll concentrate on three crucial elements that, over time, will completely change the curriculum:

Including Technology in the Curriculum at Schools

It would be revolutionary to deliver learning in an engaging way using technology as both a “skill” and a “facilitator.”

  • By converting physical classrooms into digital ones, technology can help students learn more effectively while also benefiting all of the important stakeholders.
  • Access to information and study materials will be available to students whenever and wherever they want, ensuring that learning is not limited to the classroom. Additionally, utilizing technology will promote fun learning methods like gamification, virtual simulations, and videos that will increase students’ interest in, curiosity about, and retention of important ideas.
  • Over a device (Mobile/Tablet), teachers will have access to all the necessary resources, lesson plans, preparation materials, and personalized information about a student’s learning progress, allowing them to customize their teaching style.
  • School leaders can view the performance and progress for a specific grade, subject, student, or skill with a single click, allowing them to make educated decisions to further improve the learning experience and proactively take any necessary corrective or improvement actions.
  • It would not just be PTMs and test results that parents would need to know about their child’s progress. They can always keep up with their child’s activities, projects, updates, and progress by using a personalized app.
  • Technology as a skill – NEP’s emphasis on teaching coding and increasing exposure to technology at a young age will go a long way in assisting students in opening up a new world of innovation and creativity. It will also assist students in developing analytical, critical thinking, and problem-solving skills, as well as exposure to real-life situations, to resolve problems in a variety of fields. Students who have a strong foundation in coding from their early years will find it much simpler to become accustomed to cutting-edge technology, preparing them for the future.

Activity-Based Education

Reading and writing about swimming don’t teach you how to swim. By entering the water, you can learn it.

  • One of the key levers to transform education would be to turn classrooms into activity labs where students can practice, implement, and apply their learning to comprehend the context and usage of concepts in a real-world scenario.
  • Converting textbook content into practical situations where instructors promote imagination, experimentation, and trial-and-error. The goal of education 4.0 is to extend hands-on learning outside of the science lab. When students are actively involved in planting seeds and watching them grow into plants, as opposed to simply learning about seeds and the process of turning them into plants, that learning sticks with them and strengthens their conceptual understanding to make sure that learning becomes a continuous, interesting process, conceptual activities that are not random but wholly integrated with the school’s curriculum would be necessary.

Combined Problem Solving

By resolving problems, students gain knowledge.

  • When you successfully complete a stage in a video game multiple times, the subsequent attempts become much simpler. Learning occurs when you overcome challenges because once you do, they are permanently overcome.
  • When it comes to solving problems in real life, you are also expected to work with others to find solutions. Regardless of industry, you rarely work alone; most of the time, you collaborate with others, so it becomes crucial to develop this skill from a young age.
  • The Education 4.0 curriculum places a strong emphasis on team-based projects that expose students to novel concepts, opposing points of view, and various approaches to solving a given problem while showcasing the power of the collective mind.

Ultimately, we only remember what we put into practice, and that’s where Education 4.0 is going: towards the development of skills that prepare us for the real world, utilizing technology to incorporate multi-dimensional learning, practiced and implemented through activities and projects in a collaborative manner, making the process extremely engaging, interesting, and long-lasting.

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